Katie Dahmen Discussion, Visual Similarity, Long Long mentions that the participants in the similarity experiments were recruited from the student body. I think it would be interesting to have more information about participants, such as what hobbies they have, if they like art or sports or other activities that involve movement, in light of Howard Gardener's theory of multiple intelligences (see http://www.cookps.act.edu.au/mi_bodily.htm ). Maybe people with some of these sorts of hobbies or professions would tend to have a different reaction to how they categorize shapes as different. It would also be interesting to know how other populations besides a student body who are familiar with computers would react to the use of gesture recognition - if less computer-literate people might have an easier time remembering gestures than keyboard shortcuts, or if the opposite is true. It might offer some insight as to what types of programs might be best to include gesture recognition, i.e. a drawing program for artists, a design tool for construction workers or CAD for engineers, a music writing program for musicians. It might also give an idea of how finely-tuned the set of gestures for these applications would in general need to be to make them sufficiently easy but maximally useful for the target consumer type. I wonder if their experiment suggesting that similar gestures for similar effects are easier to remember will lead them to try to advise people who are creating gestures, like *quill *does, of this guideline. Will they let the user just group similar actions manually, or put it in the instruction manual, or have prepackaged actions like copy/cut/paste which are similar by default? I also sort of suspect that people may perceive two gestures as dissimilar but tend to draw them similarly, such as a 'u' and a 'v' or a spiral and a zigzag. To me, something with a sharp corner is different from a curve, or something with an intersection is different from one that has no intersections, but if I were to draw a gesture in a hurry, or without being able to see the trail of my drawing implement, I might be sloppy and slide into the other type of gesture, which could create frustration.