Katie Dahmen Rubine Discussion One complication with the use of gestures for commands is if the application calls for a large number of commands. It could be difficult to come up with many distinct shapes that are still simple enough for the user to remember and execute but are distinct enough that the computer can tell them apart. The use of the early recognition technique could also add significant complexity if there were gestures that started in a similar fashion but ended differently. Sometimes, it might be easier to click on a menu option or use a keyboard shortcut than to make a gesture, especially if the gesture must be aimed at a specific place to affect a specific part of the application; if the user must make the "delete" gesture in the place she wishes to delete part of an image, it could be difficult for her to predict just what will be deleted. It does seem more graceful and perhaps more fun to specify commands by way of gesturing. I now realize that the game Black & White uses just such a gesture-based system for the player to create various effects in the world, which is an effective application because a player of a game expects to have to learn how to play and to practice in order to become skilled. In a situation like this where the onus is on the user to get the gesture right, rather than allowing the user to blame the computer for doing a lousy job at recognizing shaky attempts and to become frustrated, I think it would be particularly worthwhile.